Post by Kyran on Aug 11, 2004 2:30:05 GMT -5
The Ultimate SatAM Game Project
Hey all, I'm making a game, an RPG if you will, about SatAM. I have seen many people talking about or wanting a Sonic RPG. So if someone was going to make a Sonic RPG, (which as far as I know no one has), which universe are they going to use? Sonic SatAM is probably the best bet. So I'm hope to make "The Ultimate SatAM Game."
Main Features:
• The ability to create your own character. (Select your name, race, hometown, age, gender so on.)
• Let your character have close relationships with other characters. (This should be entertaining to see.)
• The ability to save your game and statues. (Not very big I know, but don't you just hate those games that don't let you save.)
• Not made in the Game Factory or any third party engine. (So no big signs saying buy Game Factory or anything like that.)
• History in game screens. (Don't know who someone is? Just wipe up the history screen and type in who you want to know about.)
• In game help screens. (Got stuck? Don't know where to go or what to do? Just type in help and the help screen will appear. By default the help screen will display about the area the user is in.)
• Multi paths equal multiple endings. (Have your character become evil and join with the forces with those who want power. Or fight for what is good and try to give the Mobians their planet back.)
• Credits. (People who made it.)
Staff Openings:
• Primary Plot Writer (The Primary Plot Writers plan what directions the game will go in. The Primary Plot Writer will then pass this information to the Act Writers.)
• Secondary Plot Writer (The Secondary Plot Writers plan about side quests. Character development is also planned by the Secondary Plot Writer.)
• Theme Writer (Most SatAM fan creations have theme songs. Season 0 has theme songs. Season 3 has theme songs.)
• Act Writer (The Act Writers plans how the selected act will unfold and gives instructions to the Scene Writers.)
• Scene Writer (The Scene Writers write about the area in which player's character is in. The Scene Writer will then seek assistances from the Personality Writers and Player Writers to finish the scene.)
• Personality Writer (The Personality Writers write how SatAM characters act to each other in the game. The Scene Writers should come to the Personality Writers to ask for help when they are having characters interacting with each other.)
• Player Writer (The Player Writers might be merged with the Personality Writers. Basically the Player Writers write how the player's character thinks and acts towards the NPCs.)
• Design Writer (The Design Writers are the people who design objects, locations, races and non-official SatAM characters.)
• Freelance Writer (Freelance Writers generally will not be asked for help but instead have to ask others if they can help them. This is probably the least demanding job.)
• Story Donors (Story Donors are people who allow us to merge their fic/story into the game. The problem with this is that those fic/story don't have the player's character in them.)
• ASCII Artist (The size of this game should be kept small so ASCII Art will be used. These artists really make the game look good.)
• ASCII Colourer (These staff members colour the ASCII art.)
• ASCII Donors (ASCII Donors are people who allow us to use their art in the game. This is probably the way most of the art will be gained.)
• BETA Testers (The BETA Testers will look for errors and bugs in ether the code or the story line. If they find any they will then report their findings.)
Known Bugs:
• Character's names while being used in a players command have to be preset. (To ability to change characters names were added for more flexibility for the writers. This works fine until the player has to use a command with the character name in it. Example: Tails has become evil and is now known as Whips, this is only an example remember, thats fine, once all the characters learn Tails new name they will start using it. But what happens if that happened on a side quest are you now back in the main plot line? If your player's character need to talk to him the character has to use Whips old name. A way round this is to just preprogrammed Whips and Tails into the scene but that may add bugs and screw the action help screens up. This is a major bug and I have no idea of how to fix it.)
• The waiting command crashes the game. (Hopefully I will find out how to fix this problem. If I can't then some cool features I had planned will not go ahead.)
Character Design
This game (which is yet to be given a name, maybe Season 4) will (and by will I mean already) give you the ability to create your own character. So far the things you can customize are their name, race, gender, hometown, eye colour and fur/body colour.
When choosing your race you will be able to select from a list of preprogrammed races or create your own. (If you create your race incorrectly the game may have errors.)
When choosing your home town a list of locations which are known on the Mobius planet will pop up. You can select one of the preprogrammed locations or create your own.
Character Development
Just for the fun of it I'm going to make the dos and donts of romancing a character. This character I have chosen this time round is Sally.
1.Don't kiss Sally the first time your meet her. She'll either, depending of your characters gender, dislike you or hate you for that.
2.If your character is male its best not to flirt with Sally early in the game when Sonic is around. If you do its possible Sonic may become jealous and force her to choose. In most chases shes not going to choose you.
3.If Sally's in trouble save her before Sonic can. If your characters male she'll gain a lot of respect for you. If your character is female she loss a lot of respect for Sonic.
4.Discredit Sonic as much as you can. Doing this will make Sally loss respect for him. But it will also make Sonic hate you and as a result he will try to discredit you. To solve this problem you must convince Sally that Sonic is a lier.
5.Jealousy is a really powerful weapon. If your characters a guy you can use it to your advantage. If you have manage to gain popularity with the Knothole girls they will sometimes fight over you. If however your character is female you can not use jealousy when trying to get points with Sally.
6.Somethings characters, for what ever reason, will leave Knothole. If Sally does this use it to your advantage. If she leaves because every one there does not like her, tell her thats its not true and that she should come back. If she leaves because she hates them agree with her. (Sure your both well on your way to becoming evil.) Going with her will gain you major points and even points with others.
Character Development is quite simple yet its going to be a bogan of a bill to describe. Each character thinks about every other character differently by the means of a point sheet. Even the players character has a point sheet brain. This point sheet has two parts. The first is part friendship and the second part is lust. At the start of the game all the Knothole characters will have a high friendship points with all the other Knothole characters and depending on how the game progresses these point sheets will change. If your character likes another character but that other character doesn't like your character that character will tell you to piss off the same applies visa versa.
Saved Games
So far in the game when you go to save you will be given a password. This is only for the time being. In the future you will be given the option of which to do. Save as a file or be given a password. (The password feature also allows you to go into the BETA Testing areas. Example if you type in System Test it will show you all of the relevant strings. But all that information will be given to the BETA Testers.)
Basic Game Idea
As you might be able to tell character design is going to be a major part of this game. I know of no other Sonic game which had, has or will have this feature.
The game will start with a basic intro telling a quick story of the SatAM universe then it will then advance to the character. The story will start depending on your character. For example if you choose the preset location Bluebrood then the intro will then tell a short history of Bluebrood. (User made locations won't have many details.)
After all the history, which we all know, (apart from the player's character's history) the intro will then head to Knothole where most of the characters will be introduced.
Most of the code for the game (excluding the splash screens) is well underway, apart from those two bug shown above every thing is going smoothly.
Progress:
• Game size: 50.4kb
• Main Plot Paths: 0
• Mini Paths: 0
• Acts: 0
• Scenes: 1
• Characters: 3
• Locations: 1
• Character Races: None have been preprogrammed.
• Character Locations: None have been preprogrammed.
• Character Eye Colours: To many.
• Character Body Colours: 15
So far three SatAM characters have been ruffly programed, Sonic, Sally and Tails. In the test scene I created, only Sonic and Sally are shown.
Hey all, I'm making a game, an RPG if you will, about SatAM. I have seen many people talking about or wanting a Sonic RPG. So if someone was going to make a Sonic RPG, (which as far as I know no one has), which universe are they going to use? Sonic SatAM is probably the best bet. So I'm hope to make "The Ultimate SatAM Game."
Main Features:
• The ability to create your own character. (Select your name, race, hometown, age, gender so on.)
• Let your character have close relationships with other characters. (This should be entertaining to see.)
• The ability to save your game and statues. (Not very big I know, but don't you just hate those games that don't let you save.)
• Not made in the Game Factory or any third party engine. (So no big signs saying buy Game Factory or anything like that.)
• History in game screens. (Don't know who someone is? Just wipe up the history screen and type in who you want to know about.)
• In game help screens. (Got stuck? Don't know where to go or what to do? Just type in help and the help screen will appear. By default the help screen will display about the area the user is in.)
• Multi paths equal multiple endings. (Have your character become evil and join with the forces with those who want power. Or fight for what is good and try to give the Mobians their planet back.)
• Credits. (People who made it.)
Staff Openings:
• Primary Plot Writer (The Primary Plot Writers plan what directions the game will go in. The Primary Plot Writer will then pass this information to the Act Writers.)
• Secondary Plot Writer (The Secondary Plot Writers plan about side quests. Character development is also planned by the Secondary Plot Writer.)
• Theme Writer (Most SatAM fan creations have theme songs. Season 0 has theme songs. Season 3 has theme songs.)
• Act Writer (The Act Writers plans how the selected act will unfold and gives instructions to the Scene Writers.)
• Scene Writer (The Scene Writers write about the area in which player's character is in. The Scene Writer will then seek assistances from the Personality Writers and Player Writers to finish the scene.)
• Personality Writer (The Personality Writers write how SatAM characters act to each other in the game. The Scene Writers should come to the Personality Writers to ask for help when they are having characters interacting with each other.)
• Player Writer (The Player Writers might be merged with the Personality Writers. Basically the Player Writers write how the player's character thinks and acts towards the NPCs.)
• Design Writer (The Design Writers are the people who design objects, locations, races and non-official SatAM characters.)
• Freelance Writer (Freelance Writers generally will not be asked for help but instead have to ask others if they can help them. This is probably the least demanding job.)
• Story Donors (Story Donors are people who allow us to merge their fic/story into the game. The problem with this is that those fic/story don't have the player's character in them.)
• ASCII Artist (The size of this game should be kept small so ASCII Art will be used. These artists really make the game look good.)
• ASCII Colourer (These staff members colour the ASCII art.)
• ASCII Donors (ASCII Donors are people who allow us to use their art in the game. This is probably the way most of the art will be gained.)
• BETA Testers (The BETA Testers will look for errors and bugs in ether the code or the story line. If they find any they will then report their findings.)
Known Bugs:
• Character's names while being used in a players command have to be preset. (To ability to change characters names were added for more flexibility for the writers. This works fine until the player has to use a command with the character name in it. Example: Tails has become evil and is now known as Whips, this is only an example remember, thats fine, once all the characters learn Tails new name they will start using it. But what happens if that happened on a side quest are you now back in the main plot line? If your player's character need to talk to him the character has to use Whips old name. A way round this is to just preprogrammed Whips and Tails into the scene but that may add bugs and screw the action help screens up. This is a major bug and I have no idea of how to fix it.)
• The waiting command crashes the game. (Hopefully I will find out how to fix this problem. If I can't then some cool features I had planned will not go ahead.)
Character Design
This game (which is yet to be given a name, maybe Season 4) will (and by will I mean already) give you the ability to create your own character. So far the things you can customize are their name, race, gender, hometown, eye colour and fur/body colour.
When choosing your race you will be able to select from a list of preprogrammed races or create your own. (If you create your race incorrectly the game may have errors.)
When choosing your home town a list of locations which are known on the Mobius planet will pop up. You can select one of the preprogrammed locations or create your own.
Character Development
Just for the fun of it I'm going to make the dos and donts of romancing a character. This character I have chosen this time round is Sally.
1.Don't kiss Sally the first time your meet her. She'll either, depending of your characters gender, dislike you or hate you for that.
2.If your character is male its best not to flirt with Sally early in the game when Sonic is around. If you do its possible Sonic may become jealous and force her to choose. In most chases shes not going to choose you.
3.If Sally's in trouble save her before Sonic can. If your characters male she'll gain a lot of respect for you. If your character is female she loss a lot of respect for Sonic.
4.Discredit Sonic as much as you can. Doing this will make Sally loss respect for him. But it will also make Sonic hate you and as a result he will try to discredit you. To solve this problem you must convince Sally that Sonic is a lier.
5.Jealousy is a really powerful weapon. If your characters a guy you can use it to your advantage. If you have manage to gain popularity with the Knothole girls they will sometimes fight over you. If however your character is female you can not use jealousy when trying to get points with Sally.
6.Somethings characters, for what ever reason, will leave Knothole. If Sally does this use it to your advantage. If she leaves because every one there does not like her, tell her thats its not true and that she should come back. If she leaves because she hates them agree with her. (Sure your both well on your way to becoming evil.) Going with her will gain you major points and even points with others.
Character Development is quite simple yet its going to be a bogan of a bill to describe. Each character thinks about every other character differently by the means of a point sheet. Even the players character has a point sheet brain. This point sheet has two parts. The first is part friendship and the second part is lust. At the start of the game all the Knothole characters will have a high friendship points with all the other Knothole characters and depending on how the game progresses these point sheets will change. If your character likes another character but that other character doesn't like your character that character will tell you to piss off the same applies visa versa.
Saved Games
So far in the game when you go to save you will be given a password. This is only for the time being. In the future you will be given the option of which to do. Save as a file or be given a password. (The password feature also allows you to go into the BETA Testing areas. Example if you type in System Test it will show you all of the relevant strings. But all that information will be given to the BETA Testers.)
Basic Game Idea
As you might be able to tell character design is going to be a major part of this game. I know of no other Sonic game which had, has or will have this feature.
The game will start with a basic intro telling a quick story of the SatAM universe then it will then advance to the character. The story will start depending on your character. For example if you choose the preset location Bluebrood then the intro will then tell a short history of Bluebrood. (User made locations won't have many details.)
After all the history, which we all know, (apart from the player's character's history) the intro will then head to Knothole where most of the characters will be introduced.
Most of the code for the game (excluding the splash screens) is well underway, apart from those two bug shown above every thing is going smoothly.
Progress:
• Game size: 50.4kb
• Main Plot Paths: 0
• Mini Paths: 0
• Acts: 0
• Scenes: 1
• Characters: 3
• Locations: 1
• Character Races: None have been preprogrammed.
• Character Locations: None have been preprogrammed.
• Character Eye Colours: To many.
• Character Body Colours: 15
So far three SatAM characters have been ruffly programed, Sonic, Sally and Tails. In the test scene I created, only Sonic and Sally are shown.